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Posted (edited)

Okay ...

 

I've made this same report 6 weeks ago on Reddit and devs replied there saying they will look into it and they did, a couple of weeks later it was said that this was patched and fixed on how it's supposed to work so I said fine, I have no problem waiting for a fix. (Expected it eagerly)

Next patch arrived and it behaved even more strange but I won't go in detail cause I will won't stop writing a wall of text and honestly I'm tired at this point.

 

More detail on this Reddit thread here (26 days ago as of making this report):

 

Okay so today's patch 2.5.4.30038

 

If you're in Air to air mode and lock someone with PAL, for example, you will get a diamond on the HUD indicating a radar track showing where the enemy is, now this is all good and dandy.

In manual it's also stated that you need to see the pipper resembling a "gun" pipper showing your TCS track on the HUD, this didn't use to work at all but as of this patch this works when you're in STT ... however, if you drop the lock via jester or PLM the diamond + Pipper vanish from the HUD as if you don't have a TCS track at all even tho on the VDI screen you can see the TCS is still tracking the target.

 

This makes 0 sense, not to mention this was working just fine before the F-14 was released as seen from the videos in the Reddit thread but it was borked by a change that was made to not show the TCS pipper on the hud when steering tee was appearing on the HUD ...

And to add icing to the cake if you go into the RIO seat and flick the "TCS Slave switch" to "INDEPENDENT"

You will actually see the track of the target on the HUD even if you don't have him locked in STT radar mode and you lose the ability to use PAL acquisition ...

 

Not only that but when you use PAL the new STT locked target won't be required by the TCS instead it will keep tracking the old one no matter what position the TCS slave switch is on.

 

This is highly frustrating how things like these are not tested when they're "fixed".

I'm sorry if I'm being mean here but srsly guys it's been a month now and how is this not checked?

 

I guess it was my mistake to send a PM to the dev instead of making a post here in the bug section.

 

Sigh ... now have to wait 2 more weeks to see what happens

Broken TCS Tracks.trk

Edited by Rlaxoxo

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Posted
I guess it was my mistake to send a PM to the dev instead of making a post here in the bug section.

 

Do you believe the dev was acting in bad faith, or do you not see the changes going on in the back seat for player functionality and Jester interaction with the controls? Because I've personally seen the TCS work properly, and not work properly. But in the lead up to this update, the people who work both for pay, and for free, may not have focused on changes taking place and how they would interact with this particular individual concern of yours.

 

Relax. Things will work. Things will break. When it's all done, it will all work.

Posted
Do you believe the dev was acting in bad faith, or do you not see the changes going on in the back seat for player functionality and Jester interaction with the controls? Because I've personally seen the TCS work properly, and not work properly. But in the lead up to this update, the people who work both for pay, and for free, may not have focused on changes taking place and how they would interact with this particular individual concern of yours.

 

Relax. Things will work. Things will break. When it's all done, it will all work.

 

 

this patch is backwards compatible. You could always revert.

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