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Posted (edited)

The new updated 3D Models of various units and weapons should, for the functions that are supported in-game, have physically correct visual behavior that exists in reality.

 

Ofcourse, by priority of those that are actually playable by human. 3D Model updates seem to be coming on a regular basis so I wanted to put this headsup about the "details" of some of the behavior and functionality so that the animations/visuals match the real thing in cases where these models will have the most chance of being observed by humans.

 

However wait, this is different, it is a specific category, physically correct visuals, or visually correct animations, not sure what's the optimal term, but it's definitely not about visual fidelity, so this is not a thread about trying to make DCS even more resource hoggy, before anyone misunderstands, it's about correctness and accuracy in the animation and modelling, doesn't necessairly need to look higher fidelity in resolution, etc.

 

 

This Su-25 Gun Pod example is just what got me the idea for this thread, it's an extreme example where a lot of this can't normally be seen, probably not the best one to start this thread with ... but it is one of those interesting weapons where you would want it to look as cool as possible just for the kicks if not anything else. This thread applies to all kinds of other cases!!! Post your examples too.

 

 

 

 

 

  • No Barrel Recoil
  • Bullet comes out at center not from barrel
  • Bullet effect clipping the model at the bottom (harder to spot as youtube recoded to 60 from 75fps)
  • No muzzle flash on end of barrel

 

I'm not an expert in this area by any means so I'm not sure yet if the SPPU-22-1 Gun Pod fires from both barrely simultaneously or alternately in reality, but whatever it is that should also be matched.

 

And yes, as far as gameplay is concerned, if for example it's not firing correctly now, that can be fixed without changing any of the visuals on the model it self, the visuals of the bullets would change automatically, the practical difference in the alternate would probably be almost none so changing it just for the visuals may not be worth it, but if it simultaneously firing from both at the same time then that would be a much larger gameplay difference, meaning a higher rate of fire and thus higher DPS(damage) and faster depletion of ammo, or even twice the amount of ammo if the max ammo was counted incorrectly.

 

However all of that is separate, but all this detailed function behavior should be re-checked when the model is being developed/updated to make sure that gamplay stuff is also correct, maybe there could be some new info/research uncovered compared to many years ago for the older weapons and other stuff.

 

Some of you may again say it's a little detail,well wait, this is a PLAYABLE weapon that is part of a paid module (yes Su-25T too, etc) so it shouldn't be regarded that low compared to some random nonfunctional map object on the ground, so in the big picture, it should even be more than halfway down in the totem pole IMO.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

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