Blacknemisis Posted September 4, 2007 Posted September 4, 2007 Ive been playing a few missions I got off of lock on files and wanted to know is there a tutorials to show you how to make a living air force base. I can do somethings but making planes roll to the runway while im starting up the cockpit I cant do. Or having another plane land while im starting up the cockpit. Anyone can help? That would be a great tutorial if someone made it:joystick::D
Shaman Posted September 4, 2007 Posted September 4, 2007 It's quite easy and intuitive, just play with mission editor and set few planes to land and take off at diffrent intervals (you can set time in their waypoint 0 when they should appear)... that's pretty much it, it doesn't require any "advanced" mission editor knowledge or AI behaviour. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Alvarez Posted September 4, 2007 Posted September 4, 2007 Just remember - if you start up the cockpit and there are other AI planes on start up in the same time as you - they will wait app. 3 min till you take off. Something here: http://forum.lockon.ru/showthread.php?t=10922&highlight=taxi+time The Tunnel at the End of the Light
Blacknemisis Posted September 4, 2007 Author Posted September 4, 2007 So how do you do this? (you can set time in their waypoint 0 when they should appear)
Brit_Radar_Dude Posted September 4, 2007 Posted September 4, 2007 For atmosphere, maybe have a friendly helo landing at your base as you taxi to the runway, have a couple of fuel trucks wandering around the base. Have a "follow me" truck lead you to the runway - I did that in my Crimea Tour. Crimea Tour Link Look for missions by a guy in the community called MBot, he is pretty damn good at adding atmosphere to an airfield with a few well placed static objects and moving AI vehicles / helo's / planes. Run the start of his missions to see how they look, then open them in the Mission Editor and see how he did it. Here is a link to his mission pack on LockonFiles.... Mbot mission pack link A problem you might find with certain airbases is that your aircraft will start in one part of the base, the AI might be clear across on the other side of the base. It depends on the base, the size of the aircraft - small AI jets will start from a HAS (hardened aircraft shelter) if there are any on the base. Also on some bases, the taxi time from the starting position (HAS or parking spot) to the runway can be a long time, the AI taxi at a fixed speed that you cannot alter. The taxi time can vary from a couple of minutes to over ten minutes :( Alvarez has already given you a link to a post that contains my results, but here it is again... Taxi time link If you want to get really fancy, by placing static object aircraft to occupy parking spots, it is possible to amend which spots you and the AI start on. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Brit_Radar_Dude Posted September 4, 2007 Posted September 4, 2007 Just remember - if you start up the cockpit and there are other AI planes on start up in the same time as you - they will wait app. 3 min till you take off. So how do you do this? (you can set time in their waypoint 0 when they should appear) Well this is kind of true but not always. If you have set up flights to "take off from runway" all with the same start time at waypoint 0, then you will get the first flight take off. Once they are well into the air (perhaps 3 mins like Alvarez said), then the next flight comes into existence at the start of the runway and they take off. If you do the same but "takeoff from parking", you get the same thing. But with takeoff from parking it is possible to have many aircraft all appear at once. The way to do it is to make sure you are all in the same GROUP. Example:- you want a couple of F-16 flying ground attack and you and a wingman in F-15 to excort them. Make the F-16 pair be one FLIGHT in a GROUP and you in the other FLIGHT in the same GROUP. Of course you will have to share the same waypoints, But even though you share the same waypoints (of course your player F-15 and wingman doesn't have to follow them), you can be allocated different TASKS and even assigned different TARGET's from ATTACK waypoints. The picture below shows how to create your AI wingmen ie adding extra PILOT's in your FLIGHT. Above the line that says PILOT is the line that says FLIGHT <> of <>, use that to create other FLIGHT's in the GROUP. Note that all the FLIGHT's in a GROUP have to be from the same country. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Blacknemisis Posted September 4, 2007 Author Posted September 4, 2007 Ok I got thanks radar dude lol!
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