Darcaem Posted July 9, 2019 Posted July 9, 2019 Hi This might be a silly question, but I was wondering how DCS' units are handled regarding resources consumption. I am planning on creating a simplyfied version of the TTI missions for my own training with my mission preferences. For that I am planning on create a lot of planes, ships, ground and static units "appearing" based on random values and my own selections through F10 menu. Since I have a rather modest pc for vr, I was wondering if it would be better to use the "late activation" option and then activate them as needed via flags and lua, or to directly spawn them on spawn zones using moose. I was thinking that last option might be lighter, since perhaps memory wouldn't be allocated until they were actually spawned? But I have no idea at all how this is handled by DCS. Or maybe since lua is an interpreted language, it would actually be worse? :huh: Thanks for any input!
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