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Posted (edited)

Hello guys!

 

I've discussed this with others, and this problem definitely appears to affect everyone.

 

The VR hand controllers are operating many of the switches across all modules without a button/trigger press. This is very, very bad.

 

I don't know if this was an experimental feature, or an actual bug, but please, please fix it as soon as possible! Since it affects some switches, but not others I'm guessing it's an actual bug.

 

If this is a feature, please give us the ability to turn it off! Presently moving your hands around the cockpit is a serious hazard! Switches you didn't even mean to touch get flipped, and even when you are trying to intentionally flip a switch it's often impossible to get it to stay in the desired position using touch and you have to resort to the laser pointer anyway. Many switches just switch back and forth between the two positions at lightning speed.

 

Please make fixing this a priority. All you have to do is make sure the VR hands don't do anything unless the trigger (or whatever) is being squeezed. I'd even be ok with going back to laser pointer only interaction at least for now, just so things aren't accidentally being turned on and off.

 

Thank you for your consideration,

Trip

Edited by TripRodriguez

[sIGPIC][/sIGPIC]

Demo of my 6DOF Motion VR Sim:

  • 4 weeks later...
Posted

1) Make the Left/Right click operate only via the X/Y and A/B buttons. No triggers! No twisting wrist 12'clock line to get Blue/Green laser. Seriously, it would be SUPER EASY to operate cockpit by pressing those two buttons on top instead trigger!

 

2) Make the laser beams 3-5 cm long. Now them being infinity makes them just bad as you can click things all over the cockpit (even from rear seat).

 

3) Make the switches, buttons and dials with friction. So when you initiate opposite direction, there is either a slight pause (switches, buttons) or slight "drag" (dials, wheels etc) so when you need to make the small adjustment you don't rotate whole thing around and continually go past the wanted value. Even nicer thing, make the physical stick to be the rotation knob/dial. So one rotation is 360 degree turn on the mini-stick. This feature could as well be applied to HOTAS mini-sticks, so those who use cursor on center of HMD (I don't know who would, or even use a mouse in VR?) can look at the dial/knob and then rotate specific mini-stick hat around to get dial/knob turned.

 

4) "Park the gloves". So when you are not squeezing the GRIP button, the gloves in the virtual cockpit do not move! It is not funny when sometimes the tracking goes crazy and the gloves fly to infinity front of you or they start jumping back and worth around your cockpit like a ping pong ball on soda can.

 

5) We all want the nice "Reset the view" and settings etc. Make the trigger itself work as a multiplier. So if you want to reset the view, get to main menu (Esc), then you first pull the trigger and now you can press A/B or X/Y and get access to those easily.

 

6) For the cockpit operations, I wish that all the aircrafts would get the ejection seat handles operational by the virtual hands. I don't now even recall what was the one that does it, but it is fastest, easiest and nicest way to eject when you can just grab the ejection handle and eject!

 

7) Lots of the levers and similar needs to be changed in the future for the VR gloves. A good example of idea is is the Gazelle rotor brake lever on overhead. You can grab it and then move hand to get it moved backward forward. But it is too sensitive that it can get grabbed when trying the fuel lever or move with small turn. Such should be done for doors and other levers etc that has large throw range, that you grab them and then need to move hand at the specific scale (like open/close the door could need just a 20 cm range of movement to do it).

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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