JTFF - Raph Posted August 28, 2019 Posted August 28, 2019 Hi team, We are looking for informations about calculation differences between shooters and clients. What's the plan for this "issue". DCS is very competitive and will be more in the next years this method seems to be very anoying. We saw sometimes some very strange trajectories with A/A, A/G and S/A missiles. Is it an old technology restrained by the hardware or just a temporary solution before a new one? Thank you per advance! :thumbup: Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR
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