Spiceman Posted September 24, 2019 Posted September 24, 2019 Is there a trick to being able to transport troops across water? I'm trying to pick up troops at Al Minad and transport them to Kish. It all works great if the troops just get dropped off and have no waypoint at Kish. If I give the troops a waypoint to go to once they're dropped off at Kish, the mission breaks and they won't get on the helo at Al Minad. Missions attached. V2 has no waypoint at Kish and V3 has the waypoint at Kish. You can see that in V3 they won't get on the helo at Al Minad.Cruise_CSAR_v3.mizCruise_CSAR_v2.miz Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick
El Vert Posted September 24, 2019 Posted September 24, 2019 Spiceman, If there is a trick, I'm unaware of it. Maybe someone else knows more, but what I've found is that an infantry unit spawned on one island will misbehave if you embark them on one island and disembark them on another island. They will not go to their next waypoint on the other island, and instead they either mill around aimlessly, or sometimes seem to want to return to their original spawn island. I haven't tested in a while, but in some cases, they walk into the ocean toward the original spawn island until their heads are just below water, at which point they stop. Not sure if they drown or not. :) The only way I've gotten around that in my missions (ME only, no MIST, MOOSE, etc.) is that I set commands, zones, and triggers that (1) make the disembarked troops despawn upon disembarking, and (2) simultaneously, new "replacement" troops spawn on the new island to continue what I wanted the original troops to do. Since the replacement troops spawn on the same island that I want them to do things on, they work as you would expect. By "island" I mean a piece of land which is completely cut off by water from the original spawning island. In my testing (some months ago now), if there is any land connection between two pieces of land - even if that connection is miles and miles away from where you disembark them - the original troops will work as intended when you disembark them. It is an issue only if the place they disembark cannot be accessed by land from the ground on which they spawned. El Vert
Spiceman Posted September 25, 2019 Author Posted September 25, 2019 Thank you! Yeah, I’ve done a similar workaround in my mission. It’s not a bad workaround, I just have to make sure my human helo pilots land close enough to the right place so that the troops look like they’re actually emerging from the helo. Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick
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