TheHighwayman Posted September 28, 2019 Posted September 28, 2019 I am building a mission in which the player must steal a MiG 19. The player will be pursued by other MiG 19's. To create a challenge, the player does not have quite enough fuel to use afterburner much, if at all and land at the destination. The issue is I cannot set the other MiGs to a speed higher than 536 knots. I expect them to use afterburners to catch the player, if needed. In all my tests, the MiGs that should be catching the player near the end of the journey lag further behind. They are not flying fast enough to catch up. Is this a bug, or am I missing something? Thank you for the help!
TheHighwayman Posted September 28, 2019 Author Posted September 28, 2019 Ok, it seems the interceptors are using afterburners, but not very effectively, and they are still not catching me when I am at full military power. I'm not sure how to give the AI the speed boost it needs to catch me. I still cannot set the speed higher than 536 knots, and I do not know if that is limiting the A I from going supersonic.
Exorcet Posted September 29, 2019 Posted September 29, 2019 Firstly, never use the Intercept task because it limits your options for waypoint/triggered actions. Use Fighter Sweep or CAP instead, even for an intercept flight. After that, try assign a Perform Task to engage the player aircraft directly and check the "visible" box. The AI will know the player's location at all times and should pursue at max speed. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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