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Posted (edited)

I stumbled on a bug yesterday.

 

I had a dedicated server run a mission of mine. Connected to the server from a client.

Everything was working smoothly. Engaged in the mission for an hour or so. Then disconnected.

 

I reconnected an hour later, the mission still running.

 

Then I notice that AI communications was lagging behind. As in example, an AI CAS flight

was reporting "Engaging AAA at bulls..." but he was nowhere to be found. He had already landed and despawned.

 

Noticed this was the case on ALL AI groups. CAS and CAP units, reporting waypoint pass, engagements etc. way way after the event had happened.

All AI flights (red and blue) and also their targets was dynamically spawned.

 

This has never happened when I run this same mission in SP. Anyone else had this bug?

Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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