Urbi Posted October 30, 2019 Posted October 30, 2019 Is the entry for the description.lua from the model.lua an error? {"F16_bl50_GLASS", 0, "f16_bl50_glass", false}; {"F16_bl50_GLASS", NORMAL_MAP, "f16_bl50_glass_normal", false}; {"F16_bl50_GLASS", ROUGHNESS_METALLIC, "f16_bl50_glass_roughmet", false}; {"F16_bl50_GLASS", 0, "f16_bl50_glass", false}; the entry marked red appears twice. When changing the F16_bl50_GLASS-texture is probably added to the main texture of the F-16C texture folder. Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
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