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Wish for a Standard mouse click functions on various cockpit locations


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Would be nice if ED would standardize the clickable areas functions across the modules, that will make it needless to bind for HOTAS. There are already some of the functions like in F/A-18C you can three times click the ejection handles to eject, but then in C-101 it is single right click to eject. I would prefer the three times click because 1) It is safer 2) it is easier with VR controllers as you can't always so easily turn palm 180 degree to get a blue beam to click things (ED, please make a A/B and X/Y buttons as left/right buttons)

One of the other features in C-101 is that you can click the throttle to get it out of the IDLE, what makes super easy in startups as you don't need a binding for that. As well C-101 allows you to hide/show the stick by clicking its base, again one great feature to avoid to have one binding in HOTAS to do that!

 

All kind small things like these that you can click with mouse makes big effect, like for same reason why to hide the stick (to see the panels front of it) would be to hide the throttle (like in F-16C or F/A-18C) example when you have it on forward.

 

The NVG goggles should be visible in the cockpit, in their NVG case, map case etc (the C-101 has nice animated map case at right side of the cockpit) where you would attach them by clicking them, so no more binding for that.

 

One of the new features that should come is that like the sun visor in helmets, the NVG goggles would be toggled same way in VR. Like you would move hand to right/left side of the helmet and click to move visor up/down, but you would move hand to top of forehead and click to flip NVG up or down.

 

All the mirrors should be turnable (if realistically) and that way clicking them would turn them On/Off as well. And one day if we get the mirrors to really be adjustable so their turning would change the virtual mirror camera angle, it would be amazing thing to get them as wanted.

 

Of course all these should be as well behind a binding possibility, but the clickable functions should be primary way to use them in the clickable cockpits and in a standard manner.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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