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Battle damage assessment has a major drawback in the fact that it doesn't report unit kill at 100%, it only goes up to 99% which is why most of the time you cannot know whether or not you killed a unit it will simply say "unit damage 12%, unit damage 35%, unit damage 67%" and if the next damage point is equal or over 100% it will not report it and it only reports unit destruction, which is a later self explosion or if more phantom damage is received (which doesn't get reported as it's killed already) that can take quite some time, only then the unit will be reported as destroyed, but which doesn't actually matter since the unit is practically out of action when the kill happened earlier, if the wreck caught on fire and exploded that's just a detail that shouldn't matter in practice, but it creates confusion as the delay messes up with other units you are shooting, you don't really know which one or how many you got unless you spend all the time paying attention to the battle damage asssesment texts.

 

The target labels are also some internal strings, not the ME name of the unit group, which is fine but sometimes this would be helpful as an option to have it "unit #2 of GROUP_NAME", also the internal strings aren't even the full proper names of the unit GUI/real names, but some shortened versions and in some cases this is bugged and some completely different label is used than the target, I've seen it in other people's videos too, I think when shooting with some missiles with F-18C but I can't remember now.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

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