Kaptein_Damli Posted December 6, 2007 Posted December 6, 2007 I have a laptop running Lock On server. I then join my own game (another PC) via LAN, while my mate join via internet. I have the server on 128/128 and all connect with that settings. Yesterday, I got no lag, and my mate didnґt got any lag ether. My second mate got warped all over the place. He said everything lagged. The odd thing is for a week ago, I had three mates connected and my self. That time I got a bit of stuttering but no lag/warping. I belive I had a 2048/2048 setting. So for the question: If I join my own server via LAN, should I choose 10MBIT/LAN and my other mates 128/128? Or should I use 128/128? Why exactly 128/128? I have read that somewhere on the forum. I have 10 MBIT down and 2.5 MBIT upline. What settings would work best for me, and why does someone warp suddenly and other times no one warps around with more players? The mate who warped use Vista while we others use XP. De did restart his PC and the warp was almost done, so I donґt know why the warp suddenly was gone? My moviemaking channel at YouTube: http://www.youtube.com/user/RobertDamli
Sytse Posted December 6, 2007 Posted December 6, 2007 Sounds like you're mate was running other programs in the background... [sIGPIC][/sIGPIC] Virtual Red Arrows homepage
Kaptein_Damli Posted December 6, 2007 Author Posted December 6, 2007 Sounds like you're mate was running other programs in the background... Maybe, he did tell my he had some "side panel" up and running while playing. I don´t know what side panel i Vista does, but it sure did warp him around! BTW: Why does everyone says you gotta use 128/128 when running a server? Is that beacuse of shorter packets? My moviemaking channel at YouTube: http://www.youtube.com/user/RobertDamli
Recommended Posts