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Posted

Hi All,

I saw the post of the BS walk-around and noticed what seemed to be a top-mounted rear view mirror. I'm not sure if it was a mirror. Does anyone know if the BS has such a mirror, or any rear view mirrors at all AND if the sim will have mirrors implemented? Thanks for viewing this post.

Flyby

The U.S. Congress is the best governing body that BIG money can buy. :cry:

Posted
Hi All,

I saw the post of the BS walk-around and noticed what seemed to be a top-mounted rear view mirror. I'm not sure if it was a mirror. Does anyone know if the BS has such a mirror, or any rear view mirrors at all AND if the sim will have mirrors implemented? Thanks for viewing this post.

Flyby

 

The real aircraft has a rear-view mirror - two, in fact. On top of the cockpit , one either side, as seen here:

 

airforce_ru_ka-50_22.jpg

 

Lomac and FC both had optional mirrors - there's no reason for Black Shark not to :)

Posted

Brit-GP to quote you: "no reason for Black Shark not to". I say hhmmmmm...sir. Hmmm. Me thinks the NDA might leave room for speculation, sir. Naaaa! Just kidding. Thanks for the reply. I suppose BS will, as you say, have optional mirrors. :) Ought to be nice. I wonder what the FOV of those mirrors are. Additionally, does anyone know if any gunships have side-mounted mirrors, as seen in fast movers, though maybe mounted outside? When I see helicopters flying sideways it makes me wonder if they're eevr concerned about what might strike the tail. But I guess they would not fly sideways at any great speed in close environments.

Flyby

ps great shot of the mirrors!! :D

The U.S. Congress is the best governing body that BIG money can buy. :cry:

Posted

I generally find mirrors in sims not that useful. They've got a relatively low FoV thanks to their size and the amount of screen they take up, they're usually low res, and since you can't move your head around you're stuck with looking at once place.

 

 

However, with a 6DOF cockpit you can look in different places behind you, with TrackIR you can do so quickly and easily, and with a powerful machine and a high-res screen they might just show a smoke trail in time for you to see it.

 

6DOF has reminded me to check out this video - turns out it's not a secret after all, so I can confirm they're there. Religious adherence to the NDA unnecessary ;)

 

http://www.youtube.com/watch?v=8HO8zu5QOc4

 

I don't use them myself - I don't have TrackIR, they suck up FPS (as you'd expect), and my rig/monitor doesn't make them terribly useful for me.

 

But if all the above isn't true for you, or you just want them . . . they're there.

Posted

ya don't say...

 

OK, B_GP. Thanks for the youtube link. I have TIR-3 with vector so I'm set (as soon as I build a new pc one of these days):music_whistling: I've seen this video before but forgot it showed mirrors while panning about. I agree the mirrors don't seem to show much, but maybe if I rose up in the seat a bit I might see the tail of the BS.:P

Flyby

The U.S. Congress is the best governing body that BIG money can buy. :cry:

Posted
I generally find mirrors in sims not that useful. They've got a relatively low FoV thanks to their size and the amount of screen they take up, they're usually low res, and since you can't move your head around you're stuck with looking at once place.
Thank God for 6DOF ;)

 

As for performance issues, many games use lower detail rendering for the mirrors. This can allow you to have relatively high-resolution mirrors while not sacrificing too much performance. In LO/FC (where the mirrors are limited to eye candy) we could already select resolution, why not detail? (low res textures, low 3D model LOD's, simple lighting, no shadows, etc.).

We can finally have functional mirrors (when used with TIR-6DOF) and still have a decent framerate.

 

A hint for DCS ...

Posted

What about replacing the F4 (rear view) with a more realistic, full screen, mirror view?

 

It would be both an improvement to realism and usefulness over the existing set up.

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