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Question/Concern on Recent Changes with AI Launch Order from Stennis


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Posted

NOTE: Mission attached demonstrating behavior

 

Since I was building a mission I am posting in the Mission Editor section, but since the behavior has changed in the last couple releases (in a way that seems detrimental) maybe this is a bug and should be posted elsewhere... feel free to move.

 

Setup:

Carrier moving at 11 knots with 4 aircraft added with WAYPOINT TYPE set to "takeoff from runway" and PRK set to 1-4 respectively.

 

Observation:

  • In release version (2.5.5.41371) and older OB versions at mission start/unpause, all 4 aircraft are in place on catapults and launch sequentially (1&3, then 2&4) AS EXPECTED.
     
     
  • In OpenBeta(OB 2.5.6.45915) at mission start/unpause, only aircraft on catapult 1 appears (other 3 aircraft are missing). Once aircraft 1 launches only then does aircraft appear on catapult 2. This behavior is repeated for aircraft 3&4. Each aircraft is spawned ~57 seconds apart.

 

Obviously for those of us trying to create a populated deck and coordinate launches for AI aircraft this poses a bit of a problem.

 

Did something change in how we should populate these AI?

 

I know the super-carrier is imminent and this may be addressed there, but wanted to highlight this change to make folks aware.

 

Any insight on knowledge of the issue, potential workarounds is greatly appreciated.

test.miz

~Thump.

 

Computer Specs:

i7-6700K@4.00GHz, 32GB, 850 EVO 1TB, GTX 1080 Ti, Samsung Odyssey VR

[sIGPIC][/sIGPIC]

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