Doggo Posted May 21, 2020 Posted May 21, 2020 Hello, While VR performance has improved, night lighting issues seem to cause headache inducing problems. There are two issues: Issue number 1 - See attached "night test.miz", in Persian Gulf (or any map) Lighting shimmer will render in one eye, but not the other. This seems to increase if bank angles are obtuse and not perpendicular to ground. Zoom in will resolve the issue. https://drive.google.com/file/d/1E-uSYWCDqt6TGtAcjwbxcu7_cM7MMXsm/view The link above is a very good example of what this looks like. Issue number 2 - NVG overlay with wide FOV. Without 3DMigoto mode, the NVG overlay is >70 degrees outside of your FOV. 3Dmigoto is required to bring the NVG goggles back to viewable area. With previous release, 3DMigoto and settings below would remove the "shimmer", then last 2.5.6 OB, while VR performance was hateful, at least night worked ok. Level set of: Pimax 5K+ , PITool V1.0.1.258, firmware V2.1.255.255 DCS World Pitool Settings: Large FOV Render Quality: 1.25 GPU Catalyst: 0.00 Fixed Foveated Rendering: Conservative Compatible with Parallel Projections: Off Turn on Smart Smoothing: On Hidden Area Mask: On SteamVR Settings: Render resolution 38% - 5352x2536 SteamVR HOme: Off SteamVR Motion Smoothing: Off DCS Graphics; Textures: High Terrain Textures: High Civ Traffic: Off Water: Medium Visib Range: High Heat Blur: Low Shadows: Low Resolution: 1920x1440 Aspect Ration: 1.333_ Res of Cockpit Displays: 513 (or 1024) MSAA: Off Depth of Field: Off Lens Effects: None Motion Blur: Off SSAA: Off SSLR: OFF Preload Radius: Max Clutter/Grass: 500 Antistropic Filtering: 16x Terrain Object Shadows: Flat Cockpit Global Illumination: On Messages Font Scale: 1 Scale Gui: 1 Vsync: On Pixel Density: 1.5 (will turn this to 1.2 for performance) IPD: 56 Attached is a Persian Gulf Mission: "night test" Very re-producible with Pimax. Not certain about other headset manufacturers. Myself and a couple of other Pimax users have tried every permutation of settings. Too much deviation causes issues with SuperCarrier, so I would prefer to keep the changes down to a minimum as this appears to be an engine rendering problem. Please advise.Night Test.miz
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