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4 AI's starts from catapults, it works perfect. Player starts cold and dark from parking area 1 (see picture), wingman from 4, and the next wave AI's starts from 2 and 3, and 7 and 8. The problem is, AI from 2 blocks the player and him/herself, and the AI from 3 goes lost (despawn). Is there any solution against it?

 

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