Busch_STS Posted December 5, 2004 Posted December 5, 2004 Here is screenshot....i am wonder why word "lockon" on the right top corner". Any idea where did come from?. There is any fix problem. Thanks http://img21.exs.cx/img21/6039/8e-ScreenShot_007.jpg
britgliderpilot Posted December 5, 2004 Posted December 5, 2004 Re: what wrong screenshot? That's what you see in-game? Looks like the top corner of the loading screen has stuck in the top corner of the game screen . . . . is your game resolution different to your desktop resolution? Can you post the contents of your Lomac\Config\graphics.cfg file? http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Busch_STS Posted December 5, 2004 Author Posted December 5, 2004 here graphicsd.cfg start_position = {5, 1.2, 370}; start_position = {-61, 1.2, -70}; start_position = {-124, 2.2, 417}; start_position = {0, 1.2, 0}; start_position = {-59, 2.2, -51}; start_position = {-164, 2.1, 460}; start_position = {-180, 10, 620}; start_position = {-54.62, 1.28, -12.29}; start_position = {-36, 3.4, 21}; start_position = {-25, 1.2, 60}; PlugIns { Renderer = "DXRendererD.dll"; Plugin1 = "MitkaGraphicsD.dll"; Plugin2 = "ZweiBlauD.dll"; Plugin3 = "AVIMakerD.dll"; Plugin4 = "WeatherD.dll"; Plugin5 = "RenderEffectsD.dll"; GrEffects = "EffectsD.dll"; } sturtup_texture = ".\\FUI\\Common\\StartImage.bmp"; DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.3333; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 0; } Simulation { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.3333; } } SurfaceMaterials { file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; file = ".\\Bazar\\Graphics\\Materials\\map.lma"; file = ".\\Bazar\\Graphics\\Materials\\infrared.lma"; FixedPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipelineNoFog { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } } Precaching { around_camera = 20000; around_objects = 10000; around_types = {"world", "point"}; preload_types = {"map"}; } TexturePaths { path = ".\\Bazar\\TempTextures\\"; path = ".\\Bazar\\Effects\\WaterNormals\\"; path = ".\\Bazar\\TestTextures\\"; } ModelDescriptions = ".\\Bazar\\ModelLOD.txt"; ModelPaths { path = ".\\Bazar\\World\\Shapes\\"; path = ".\\Bazar\\Terrain\\Structures\\High\\"; } Camera { current = "Medium"; Low { near_clip = 4; far_clip = 60000; structures = {30, 2000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 5000}; trees = {100000, 6000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000};
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