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here graphicsd.cfg

 

start_position = {5, 1.2, 370};

start_position = {-61, 1.2, -70};

start_position = {-124, 2.2, 417};

start_position = {0, 1.2, 0};

start_position = {-59, 2.2, -51};

start_position = {-164, 2.1, 460};

start_position = {-180, 10, 620};

start_position = {-54.62, 1.28, -12.29};

start_position = {-36, 3.4, 21};

start_position = {-25, 1.2, 60};

PlugIns

{

Renderer = "DXRendererD.dll";

Plugin1 = "MitkaGraphicsD.dll";

Plugin2 = "ZweiBlauD.dll";

Plugin3 = "AVIMakerD.dll";

Plugin4 = "WeatherD.dll";

Plugin5 = "RenderEffectsD.dll";

GrEffects = "EffectsD.dll";

}

sturtup_texture = ".\\FUI\\Common\\StartImage.bmp";

DisplayMode

{

resolution = {1024, 768};

bpp = 32;

fullscreen = 0;

aspect = 1.3333;

Interface

{

resolution = {1024, 768};

bpp = 32;

fullscreen = 0;

}

Simulation

{

resolution = {1024, 768};

bpp = 32;

fullscreen = 0;

aspect = 1.3333;

}

}

 

SurfaceMaterials

{

file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";

file = ".\\Bazar\\Graphics\\Materials\\map.lma";

file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";

 

FixedPipeline

{

file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";

file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";

}

SWPipelineNoFog

{

file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";

file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";

}

SWPipeline

{

file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";

file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";

}

SWPipeline

{

file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";

file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";

}

}

 

Precaching

{

around_camera = 20000;

around_objects = 10000;

around_types = {"world", "point"};

preload_types = {"map"};

}

 

TexturePaths

{

path = ".\\Bazar\\TempTextures\\";

path = ".\\Bazar\\Effects\\WaterNormals\\";

path = ".\\Bazar\\TestTextures\\";

}

ModelDescriptions = ".\\Bazar\\ModelLOD.txt";

ModelPaths

{

path = ".\\Bazar\\World\\Shapes\\";

path = ".\\Bazar\\Terrain\\Structures\\High\\";

}

Camera

{

current = "Medium";

Low

{

near_clip = 4;

far_clip = 60000;

structures = {30, 2000};

trees = {60000, 3000};

dynamic = {300, 20000};

objects = {3000, 40000};

mirage = {3000, 10000};

surface = {10000, 50000};

lights = {50, 10000};

lod = 0.7;

}

Medium

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

structures = {40, 5000};

trees = {100000, 6000};

dynamic = {300, 20000};

objects = {3000, 50000};

mirage = {3000, 15000};

surface = {14000, 80000};

lights = {100, 30000};

lod = 1;

}

High

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

structures = {200, 10000};

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