mistralol Posted June 16, 2020 Posted June 16, 2020 In multiplayer, it seems that when there is a transition from Day -> Night the carrier still thinks its suitable for doing Case I landings and doesn't use Case 3 comm's Another bugs is that from time to time something happens with the super carrier where the fuel state is given from another player with my comm's which is incorrect. Another bug here is that sometimes the carrier starts off doing Case I comm's then after the first couple of message it randomly switches to Case 3.
Recommended Posts