DrafTech Posted December 8, 2004 Posted December 8, 2004 When I begin a campaign in the Su27, the Russian aircraft, mine in particular, default to empty loadouts: there aren't any weapons loaded on the planes. I noticed this while sitting on the runway and exited the mission. I started a new campaign and sure enough, no weapons were loaded. When I tried to add some in the mission editor it wouldn't let me. I started another campaign, this time in the F15, and it had weapons; not only that, I could edit the loadout as well. Does this have something to do with the pilot I set up? I made a pilot to use, myself, whenever I flew, and I had to choose a nationality. Back when I did it I was flying the F15 and I made the pilot a US Air Force pilot. Has anyone ever experienced this empty loadout phenomenon, or know what to do about it? Thanks...
SwingKid Posted December 8, 2004 Posted December 8, 2004 This problem usually indicates that the campaign was created using a different version of Lock On than the one you are playing - some payloads change from one patch to the next. Sometimes, updated versions of campaigns are released to work with new patches. -SK
DrafTech Posted December 8, 2004 Author Posted December 8, 2004 Thanks for the reply. I'm playing v1.02, and it was installed right on top of 1.00. I never did anything with any of the campaigns: the ones I'm talking about and trying to play are the ones that came with LockOn. Are you suggesting that the v1.00 campaigns aren't working because I'm running v1.02? DrafTech <//><
SwingKid Posted December 8, 2004 Posted December 8, 2004 Probably correct. You were supposed to have finished those long before 1.02 came out! :wink: Some separate campaign updates were released after 1.02 (at least for the Russian version), but between the move from UbiSoft to ED I'm not sure if they were translated into English, or where to download them. There are also some user-made campaigns out there, but be advised you might have similar problems playing any of these after v1.1 is released. It's unfortunate, but each new version really needs its own missions, campaigns and track recordings to work reliably. -SK
DrafTech Posted December 9, 2004 Author Posted December 9, 2004 I updated v1.00 to v1.02, no inbetween. For what it's worth, I noticed on Ironhand's site that the realistic weapons mod might cause the training tracks to play back incorrectly. On a whim, I used Loman to remove the realistic weapons mod, the one by Shepski, and now the campaign works. For what it's worth... DrafTech
SwingKid Posted December 9, 2004 Posted December 9, 2004 Oh yeah, forgot about mods... Yes of course that explanation makes sense too. Whether the "stock" payloads are modded by a third-party add-on or an official patch, the potential incompatibilities with previously-made missions, campaigns and tracks are the same. -SK
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