eracer1111 Posted July 2, 2020 Posted July 2, 2020 In the MDG_strokesDefs.lua file... (specifically for this discussion in (Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator) ...there are two separate sections that can be modified for stroke thickness and fuzziness: One modifies the fonts in the L/R MFD's, while the other modifies them in the AMPCD. Unfortunately, the stroke thickness//fuzziness for the MFD's also affects the HUD. The problem is that when the MFD's look good, the HUD looks worse, and vice versa. It's really a problem to find a balance in the clarity of the MFD's and the HUD. My request is that you allow us to modify the HUD data stroke thickness/fuzziness separately from the L/R MFD's.
Fusedspine33 Posted July 2, 2020 Posted July 2, 2020 (edited) MDG_strokesDefs enhancement request I like what your thinking, dream bigger. ED - Please fix the fuzzy viewports so we don't have to. Sent from my iPad using Tapatalk Edited July 3, 2020 by Fusedspine33
eracer1111 Posted July 3, 2020 Author Posted July 3, 2020 I like what your thinking, dream bigger. Please fix the fuzzy viewports so we don't have to. Sent from my iPad using Tapatalk Or that! :thumbup:
eracer1111 Posted July 20, 2020 Author Posted July 20, 2020 (edited) Thank you Eagle Dynamics, for fixing the F/A-18C cockpit displays. The latest Beta build appears to have directly addressed our concerns. I've seen reports that the Beta update makes the F-16 cockpit much better as well. Member SnapRoll posted these tweaks, which looked really good. I changed them a little bit (my settings in red.) Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua stroke_thickness = 1.0 (I changed it to 1.2 stroke_fuzziness = 0.7 (I changed it to 0.8 Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\AVQ32_init.lua shaderLineParamsUpdatable = false Mods\aircraft\FA-18C\Cockpit\Scripts\HMD\indicator\HMD_init.lua shaderLineParamsUpdatable = false Edited July 20, 2020 by eracer1111
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