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Posted (edited)

So basically my idea is to have infantry units go to waypoint 1 and 2 to get into position to embark onto a client controlled helicopter. This works fine.

 

 

Now to the issue at hand. I added a 3rd waypoint faaaar away (where the infantry is supposed to be disembarked).

 

 

However this causes the infantry to turn around and put themselves in a straight line towards the 3rd waypoint.

 

 

I've created a condition to stop them from going to waypoint 3 which works, so that part is not the issue.

 

 

The issue is simply that they loose track of just heading for the 1st waypoint straight up. After a while they do, but it's still a weird behaviour.

Edited by NoFear1979

PC: Good enough for running DCS flawlessly on high end settings :thumbup:

 

 

Thrustmaster Warthog Hotas

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Posted

I've done some timer observations:

 

 

The mission starts at 5:00:00

 

 

At 5:00:30 the infantry starts moving to wp 1 (as intended) but turns around and stands still (not intended).

 

 

 

At 5:01:57 the infantry moves out to wp 1 as they should.

 

 

It seems that the further the distance of waypoint from the origin position, the more time is needed for the AI to calculate the process of moving all the way to the far off wp.

PC: Good enough for running DCS flawlessly on high end settings :thumbup:

 

 

Thrustmaster Warthog Hotas

Slaw Device Rudder Pedals

Trackhat Headtracker

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