Delareon Posted September 28, 2020 Posted September 28, 2020 Is it just me or is the landing behavior (especially in crosswind) a little bit optimized since last patch? I tried my crosswind Testmissions which i try after every update and this time its much easier to keep the plane under control. I wouldnt call it perfectly fine but at least a bit better. I hate it that ED doesnt write a single line about updates on flight models or something alike in the Changelog. They should take a look at Paradox Interactive, especially the current one for Crusader Kings III. THATS a Changelog.
Viking 1-1 Posted September 28, 2020 Posted September 28, 2020 So you are even complaining that things got better, but no one said something? Oh well... IIRC the behaviour on the ground and during taxi/landing/take off got increased one update before, and there it was written in the patchnotes. Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling: I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas
Delareon Posted September 28, 2020 Author Posted September 28, 2020 Yes i do complain that the Changelog is not complete, especially in terms of optimizing Flight Model and related stuff. While i understand that much of the stuff isnt of great interest for everybody it should be in their own interest to talk about good stuff.... And yes i read about the Update last time but i was asking about this Update. Last time i couldnt experience much of an improvement in terms of landing or take off behavior. I may be wrong on this because its subjective since i didnt do exactly extensive testing but i experienced way less bouncing since this update.
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