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Posted

Is it just me or is the landing behavior (especially in crosswind) a little bit optimized since last patch?

 

I tried my crosswind Testmissions which i try after every update and this time its much easier to keep the plane under control. I wouldnt call it perfectly fine but at least a bit better.

 

I hate it that ED doesnt write a single line about updates on flight models or something alike in the Changelog.

They should take a look at Paradox Interactive, especially the current one for Crusader Kings III. THATS a Changelog.

Posted

So you are even complaining that things got better, but no one said something? Oh well...

 

IIRC the behaviour on the ground and during taxi/landing/take off got increased one update before, and there it was written in the patchnotes.

Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling:

 

I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas

Posted

Yes i do complain that the Changelog is not complete, especially in terms of optimizing Flight Model and related stuff. While i understand that much of the stuff isnt of great interest for everybody it should be in their own interest to talk about good stuff....

 

And yes i read about the Update last time but i was asking about this Update. Last time i couldnt experience much of an improvement in terms of landing or take off behavior. I may be wrong on this because its subjective since i didnt do exactly extensive testing but i experienced way less bouncing since this update.

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