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Ok so I modified my 3 screen option so my mfd's show on my fourth touch screen but after I save it in notepad+to my eagle dynamics config monitorsetup folder it shows in there but when I start my game up there is not option for it. Here is the info on my monitor setup. 3 dell 1440 monitors and my 22 inch touch screen as my 4th that the mfds are on.

 

_ = function(p) return p; end;

name = _('3 screens and mfds');

Description = 'Configuration with 3 identical monitors each with its own camera'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = -1;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Center =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 3;

},

 

Right =

{

x = screen.width * 2 / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

viewDx = 1;

viewDy = 0;

aspect = screen.aspect / 3;

}

}

GUI=

{

x = 2560 + bezel;

y = 0;

width = 2560 + bezel / 3;

height = 1440;

}

LEFT_MFCD = -- L DDI/MFD

{

x = 7680;

y = 645;

width = 457;

height = 457;

}

RIGHT_MFCD = -- R DDI/MFD

{

x = 9150;

y = 635;

width = 457;

height = 457;

}

UIMainView = Viewports.Center

GU_MAIN_VIEWPORT = Viewports.Center

 

--[[

also you can use "displays" table to perfectly match you configuration .

it is generated by DCS automatically.

displays table is contains information about all currently attached displays

 

for example my setup is :

 

displays =

{

[1] =

{

x = 0, -- note : x == 0 and y == 0 is always mark primary windows display

y = 0,

width = 1920,

height = 1200

},

[2] =

{

x = -1440, -- mark that secondary display is on left side of primary display

y = 0,

width = 1440,

height = 900

},

... for all displays

}

 

screen table also contain x, y members which mark top left corner of DCS window

 

note about fullscreen : directx doesn't allow fullscreen applications with resolutions more than primary display can handle,

so multimonitor presets in DCS will fall back to windowed mode if fullscreen initialization failed ( this info also will be printed to dcs.log)

 

for reconfigure viewports setup for each unit type independently you can declare here function

 

function reconfigure_for_unit(unit_type) --unit type is string with unit name

if unit_type == "A-10C" then

 

Viewports = ... define new Viewports table

-- also you can define cockpit displays viewports here

RIGHT_MFCD = ... define new RIGHT_MFCD viewport

 

else

Viewports = ... define default for others

RIGHT_MFCD = nil -- remove for others

end

end

 

--]]

http://www.51stvfw.com

Maverick_667th of the Black Knights 667th

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