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Posted

I'm not sure if this is a bug or not but I just noticed the other day that every time I've tried deleting a Custom Loadout in LockON all it's done is place it on the bottom of the Loadout list and also duplicate it. Now I have 15 of the same Loadout I've been erasing all this time. i tried to delete it manually in the MECustom.XML but when I would launch the game it would crash. Thank GOD I had made a backup or it would have been a new install of the game. Is there anyway I can get around this manually? Has anyone else experienced this problem or maybe none of you have noticed it yet? Let me know. :?

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Posted

Yes, that's happened to me too. It seems to happen sometimes if you try and edit more than one custom loadout per aircraft without exiting and restarting the mission editor. It happens in other situations too - for example, I seem to have found that if you've got an aircraft in a saved mission using a custom loadout, and you want to create a different custom loadout for it, you need to: open the mission, set the aircraft to the "Empty" loadout, save, exit the mission editor, open the mission again, give the aircraft the new loadout, and save again. Otherwise, you get loadouts randomly duplicating themselves, and it sometimes becomes impossible to save new loadouts. I always keep a backup of the default, unaltered MECustom.xml file so that I can easily restore it if the editor decides to screw it up (which is fairly often). I'm also curious as to how many people this affects - apart from this thread, I think I've only ever heard one other person mention it.

Posted

It ought to be fairly easy to delete them manually - I know I've done it before. Just delete everything from (and including) the relevent <Payload> tag to (and including) its </Payload>. One thing you might want to check - I had to take all of the Russian comments out of one file, otherwise they messed it up when I saved - but I can't remember if that was actually the MECustom.xml, or another file.

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