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Posted

I want to change the original side numbers color on the SU-25T. I have the "numbers".tga file ,but i dont know what name must have this file to override the original ones at the TempTexture folders.

 

So i need only a correct file name. :helpsmilie:

 

That's all:cry:

Posted
I want to change the original side numbers color on the SU-25T. I have the "numbers".tga file ,but i dont know what name must have this file to override the original ones at the TempTexture folders.

 

So i need only a correct file name. :helpsmilie:

 

That's all:cry:

 

Just change name of numbers texture in Su-25T.skins file for needed skin

Posted

Sorry it's my fault. (englishe knowledge)

 

At the russian SU-25T's have a Number on the side of the nose section, below the canopy. These numbers are colored to BLUE. I found a skin pack where this numbers are RED/or White Color. I copyed it to the temptexture folders but nothing happens. So i need the exac "file-name" to override the default russian side numbers. Like SU-39-PAINT-DEF-01.bmp change the first camo with this ones.

 

So what is the file to the DEF-01,02,03 camo, whitch changes the side numbers.

 

:)

Posted
Sorry it's my fault. (englishe knowledge)

 

At the russian SU-25T's have a Number on the side of the nose section, below the canopy. These numbers are colored to BLUE. I found a skin pack where this numbers are RED/or White Color. I copyed it to the temptexture folders but nothing happens. So i need the exac "file-name" to override the default russian side numbers. Like SU-39-PAINT-DEF-01.bmp change the first camo with this ones.

 

So what is the file to the DEF-01,02,03 camo, whitch changes the side numbers.

 

:)

 

I understood what you need, but giving you another solution (mb those old numbers which are going to be replaced are used on other skins, then those skins will also have swapped numbers)

Su-25T got new LOM format with Su-25T.skins file, where all textures used by skin can be replaced.

 

skin

{

value = 0.1;

material = {"fuz-center", "standart", "SU39-PAINT1-DEF-02.BMP"};

material = {"wings", "standart", "SU39-PAINT2-DEF-02.BMP"};

material = {"SU39-PAINT2bis-DEF-01", "standart", "SU39-PAINT2bis-DEF-02.BMP"};

material = {"fuz-tail & fin", "standart", "SU39-PAINT3-DEF-02.BMP"};

material = {"tail & stab", "standart", "SU39-PAINT4-DEF-02.BMP"};

material = {"brake-L", "standart", "SU39-PAINT5-L-DEF-02.BMP"};

material = {"brake-R", "standart", "SU39-PAINT5-R-DEF-02.BMP"};

material = {"fuz-nose-steel", "standart", "SU39-PAINT6-DEF-02.BMP"};

material = {"SU-39-PILON", "standart", "SU39-PILON-PAINT-DEF-02.BMP"};

material = {"PILON_2_Su-39", "standart", "SU39-PILON-2-PAINT-DEF-02.BMP"};

material = {"numbers", "standart", "rus-code-numbers-ver1-B-w-W.TGA"};

material = {"PylonsSu-25T1", "standart", "Su-25TPylon2.bmp"};

material = {"pylon25lateral", "standart", "Lateral25TPylon2.bmp"};

just replace in "material = {"numbers", "standart", "rus-code-numbers-ver1-B-w-W.TGA"};"

"rus-code-numbers-ver1-B-w-W.TGA" with new file name "numbers-white.tga" for example

where "value = 0.1" has to be skin slot number/10

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