LaRata Posted December 30, 2004 Posted December 30, 2004 Hola Camaradas : 1_The mission and campaing made in Lock-On 1.02 will work in vercion 1.1 ??? 2_Any Update for Russian AI planes like Mig-31 :?: I like this plane but is not has powerfull like I saw in Flanker series. :( 3_Any new Air-To-Ground HUD modes and displays for Mig-29 and Su-33 ?? if any in real life. Thanks for any news Luis " LaRata " Barreto
Caretaker Posted December 30, 2004 Posted December 30, 2004 Re: Few questions for 1.1 UpDate Hola Camaradas : 1_The mission and campaing made in Lock-On 1.02 will work in vercion 1.1 ??? While missions should load and may even run, chances are something's going wrong. This can be anything from strange behaviour of objects to system crashes. So older missions/campaigns should definitely be considered incompatible. Some reported stability problems with 1.02 are most probably also due to people using pre-1.02 missions/campaigns. 2_Any Update for Russian AI planes like Mig-31 :?: I like this plane but is not has powerfull like I saw in Flanker series. :( Hmm not sure what you expect :) The MiG-31 can be pretty efficient with its missiles, and Flanker2 was well-known for deadly missiles... Setting the missile slider to 100% in Lock On will give you similar results, but of course with other planes too. 1.1 will introduce lofting missile trajectories, which should improve their range a bit - but still a fighter plane should be able to outmaneuver an R-33 that is fired at max range. 3_Any new Air-To-Ground HUD modes and displays for Mig-29 and Su-33 ?? if any in real life. Not really. I understand this part is pretty much as it should be anyway. The Su-27 has also received AG capability though, just like the Su-33. Caretaker ED Beta Test Team
LaRata Posted January 1, 2005 Author Posted January 1, 2005 Very Thanks for the inf. :D I will put " On Hold " any work in mission and Camp. until 1.1 landing :rolleyes: Q1_Any chance in Campaing editor ?? For example the editor in Flanker 2.0 we are able to put " Missions Conditions " in the Camp. this was great for making Semi-Dynamic Campaing has I know :shock: This was great it we have it return in Lock-On. Q2_Object and active units placed in the map when making Campaing in 1.1 remain in the other missions or we need to place then again ??? LaRata
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