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VR controllers triggers every switch, button and other infinitely in rapid rate


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The DCS 2.7 made progress by adding new hands look and all. But one old bug still exist, how each button, switch and such reacts to finger tip unlimited speed. Moving finger to trigger the button or switch operation causes them to operate rapidly as long the finger is in their trigger zone.

This makes bad mean to use finger for operating buttons and switches as they will continue flicking until finger is removed from the position. 

 

 

The suggested fixes are:

 

1) that every operable button, switch or knob can be operated only X times a second so there is enough time to move finger away from the button/switch before it is triggered again. Example every 500 ms the switch would flip to new position as long the finger is hold in its space.

 

2) Every switch/button (etc) has a "bubble" that is needed to be in with finger to operate them one time. Once they are operated the finger needs to be pulled out of the "bubble" before switches/buttons can be operated again with the finger. This means that flipping switch Up -> Down requires only one touch of the switch, while to get it again Down -> Up it is required to move finger away from switch and then touch it again.

 

 

 

 

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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