spatti Posted April 22, 2021 Posted April 22, 2021 1) it would be awesome to be able to place active ground units on different sea shelf and ship objects. For example, insurgents on an oil rig, pirates on the handy wind, etc... they don't have to be able to even move just so long as they can shoot and be killable they'd be interesting and open up many mission possibilities. 2) Expanded "moving zone" triggers: for example "part of "coalition/group" "in/out of moving zone." 3) Dynamic embark/disembark features operated as a tigger. For example Switched condition: flag on 2 : unit "infantry 1-1" : embark to group "___" or embark to unit "___" or disembark from "__" You could allow units to load into helicopters, ships, transports, etc... An ambushed convoy could deploy it's troops, wounded soldiers would embark to the nearest helicopter, etc... 4) click and drag selection in editor, especially for static objects this would be cool 5) save static objects to template 6) trigger to give certain units different labels or hide their labels. fix: static objects spawning on sea shelf objects spawn under them instead of on them.
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