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Creation of "max number-of-players by Coalition" and "Red-OR-Blue Switch"for MP


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Posted (edited)

Dear ED. As soon as you get past fumigating all 2.7 bugs, I'd like your MP division to address something that looks trivial but is not.

 

And here are my 3 requests/suggestions/proposals: 

 

 

-FIRST:

 

Until now, when we enter a server, the only possible limit to the number of clients is a general value. That means we are having very unbalanced battles with for example four blues against 20+ reds or vice-versa, and players are not really forced to work as a team.

 

I'd like to have a server in which, no matter how few players there is on one side, you can't have more than a fixed number on the other, independently of the total slots allowed. So, any new arrival can only "reinforce the underdog". 

 

That has the added advantage of mission creators being able to start a new modality of "kill teams": 10 against 10, each side limited to a certain level of manpower but with a wide array of options to log into: 1-All 10 driving tanks, 2-All 10 planning on F10, 3-All 10 delivering troops via Helos, 4-All 10 on a Deepstrike mission, 5-All 10 on CAP, 6-All on Anti-Ship and so on...  or ANY COMBINATION of the aforementioned.

 

We need to be able to "play chess at a deeper level", and that single change would be an "option multiplier" all by itself.

 

-SECOND:

 

Some funny clowns tend to switch sides for a while just to sabotage the opponent in many creative ways, and come back to their original team.

 

I don't like "double agents".

 

We need, thus, an additional option in the MISSION OPTIONS menu: a switch that allow us to prevent clients from hopping from coalition to coalition as they like. It already exists as a LUA script, but better if it is implemented.

 

-THIRD:

 

I LOVE Cockpit Visual Recon mode!! It has so much potential, particularly when you combine it with all ground units on "invisible ON" mode!!

The problem is that, so far, I mark say, an Armour Formation for my Tactical Cmdr and it remains marked on the F10 map indefinitely, until I get killed or untill I switch to another slot, whether the target moves or remains on that position.

 

Hmmm!.... sub-optimal....

 

I want CVR to mark a target for a while. Better if I can choose for how long. And it should not depend on me staying alive, unless I device some kind of Photo-Reconnaisance Mission, in which "the rolls have to be brought back to base and processed".

 

Even better if I can choose which units can do CVR and which not. So I can have "dedicated recon platforms". 

 

 

 

That's it for the time being. Please give it a thought.

 

Thanks'n cheers!

 

Phoenix

Edited by Saurophaganax
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