Xoho Posted April 24, 2021 Posted April 24, 2021 (edited) When spawning a "player" aircraft in the air, parameters such as the aircraft heading, speed, and torque all default to 0. AI aircraft appear unaffected. Heading: When the mission first begins, the aircraft will be facing the correct direction (towards the first waypoint); however, the instant the mission begins to play (time begins to increase) the aircraft will snap to true North. Speed: The aircraft spawns in the mission with a ground speed of 0 regardless of what is set in the mission editor (in this case, the default 90 knots at 500ft altitude). Torque: The aircraft spawns with rotor torque at the minimum value regardless of what would be necessary to maintain flight. This results in a sudden loss of altitude immediately upon spawning in. I have attached a short track that displays all of these issues. Steps to reproduce: 1. Enter Mission Editor 2. Place SA-342 (any variant) 3. Set to "Player" 4. Set altitude + airspeed to > 0. 5. Create waypoint with airspeed > 0. 6. Enter mission (Note where the aircraft is facing (not the compass heading which reads 0 regardless of actual heading) before clicking "Fly") 7. Click "Fly" or unpause. 8. Note the new aircraft heading (0 degrees), airspeed (0 km/h), and torque setting (minimum). In the following images, note the terrain in front of the helicopter. The two images were taken a split second apart. Before the mission begins to play the aircraft is facing the correct heading (which is not the heading displayed in the compass). The instant the mission begins to play, the aircraft snaps to North. SA342L Airborne Spawn State Bug #001.trk Edited April 24, 2021 by Xoho Additional context
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