cfrag Posted April 27, 2021 Posted April 27, 2021 With trigger.action.effectSmokeBig() I can very conveniently place a fire with a smoke effect of configurable density. Is there any way that I can remove that effect? I would like to first replace a big fire with a smaller one, and then, after a while remove it completely, simulating that the fire has burned out or was extinguished. How can I access that effect object (I'm assuming it's a static object)? Thanks for any pointers, -ch 1
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