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How do I detect a sling load hooked / unhooked via scripting?


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Posted (edited)

I'm trying to write a mission for the Huey, and have run into a peculiar issue: how do I detect that the player's unit has successfully hooked a load, or then unhooked one again? None of the world.event{} define such an event, and I've just run a small script to see if there perhaps is an undocumented event - there isn't one I could detect (except 'dead' and 'unit lost' when I drop the load too aggressively. ME provides a 'cargo unhooked in zone' condition, but that seemingly isn't supported in Lua, neither seems the opposite, 'cargo hooked in zone' which isn't available in ME either.

 

I hope I'm overlooking something trivial - can you please help me?

 

Thanks,

-ch

 

 

 

Edited by cfrag
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