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Posted

Hello,

 

I'm currently making a mission where the MiG-21 goes on an anti-ship strike mission. Everything is mostly at least set up and I feel plays well except for one thing. I can not for the life of me figure out how to get my AI wing-man to be of any help at all, he simply will not attack the ship. 

 

The issue seems to be that you can't assign the MiG-21 to the 'anti-ship strike' task. I tried to get around this by assigning my player flight the CAS task but the ship won't show up in the list of possible targets. This leads me to the question, is there any way for me to assign the MiG-21 to 'anti-ship strike'  or is there any way to assign the ship as a target under any of the other tasks?

 

I've attached the WIP mission file below if anyone wants to open it up and see if they can get it to work. If you have any other comments/critiques about it I'm all ears but please do remember its WIP so some things aren't completed or yet at the quality I would want.

TCG Inebolu Incident (Pre-Release).miz

Posted (edited)

I have not looked at your mission. But here is a workaround:

Set the MiG-21 to Ground Attack. Under Advanced Waypoints select Bombing and choose weapon, how many to expend etc.
Put the bombing marker on top of the ship to be striked. This obviously only works if the ship is standing still as the AI wingman is set to strike
the ground/sea where the ship is located.

I have tried this using AI F/A-18C dropping Mk84's on a submerged Submarine, so it should work for you too. Have not tried with rockets or other weapons, but that should work as long as it is something that can be targeted against ground.

This short tutorial will give you the basics: 

   

Edited by Schmidtfire
Posted (edited)

Thanks for the reply.

 

Currently I have it so the ship is moving but if there’s no way to get the ai to attack a moving one I could rework the mission so it’s stationary, or just arm the player to the teeth and accept the wingman won’t help.

Edited by w4rlord117
Posted (edited)

I don't know if this will help, but you can have the ship stationary until % damaged by AI MiG-21 (a trigger) and then the ship will try to move away at full speed.
Or choose another AI aircraft that has Anti-Ship mission.

Moving ship attacked by MiG-21 might be solvable by some clever scripting and triggers, but it is a bit out of my level of knowledge.
 

Edited by Schmidtfire
  • Thanks 1
Posted

Just for the sake of anyone who comes across this thread later with the same question I had, this is the solution I came up with.

 

I had my ai wingman scripted to peel off with the excuse of engine troubles and had a flight of Su-17’s replace him as they can do the anti ship strike mission. It’s not perfect as I would have rather just kept my wingman but with some writing I felt it was thematic enough to have him replaced with a plane that can do the mission.

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