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Posted

I’m running 3 32” curved monitors and two lcd mfds. The problem I’m running into is when I’m in the plane my view looks pitch down like the back of the seat is raised up. You can really tell on the side monitors. You can slightly see it in the photos attached

5C318E90-EC18-442F-8DF7-FDE49EE1CC65.jpeg

05DCF76E-64BA-4145-BBCE-EDBF9D4AE07E.jpeg

  • Like 1
  • 3 weeks later...
Posted

Viewports =
}
     Center_Screen =
     {
          x = 0;
          y = 0;
          width = 2560;
          height = 1440;
          viewDx = 0;
          viewDy = 0;
          FOV = 1.15; 
          aspect = 2560/1440;
  
     }
          
}

 

 

You might be able to add the expression "viewDY = 1.25" to your Monitor setup lua file.  That should 'tip/tilt' your view upwards. 

  • 2 weeks later...
Posted

You might be able to add the expression "viewDY = -0.25" or "viewDY = 0.25" to your Monitor setup lua file.  That should 'tip/tilt' your view upwards.

Note: a value of +/- 1.0 is actually like 1 full screen up/down.  YMMV but a value of .25 should tip it up correctly. 

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