Wes910 Posted June 8, 2021 Posted June 8, 2021 I’m running 3 32” curved monitors and two lcd mfds. The problem I’m running into is when I’m in the plane my view looks pitch down like the back of the seat is raised up. You can really tell on the side monitors. You can slightly see it in the photos attached 1
wngover Posted June 23, 2021 Posted June 23, 2021 Viewports = } Center_Screen = { x = 0; y = 0; width = 2560; height = 1440; viewDx = 0; viewDy = 0; FOV = 1.15; aspect = 2560/1440; } } You might be able to add the expression "viewDY = 1.25" to your Monitor setup lua file. That should 'tip/tilt' your view upwards.
wngover Posted July 2, 2021 Posted July 2, 2021 You might be able to add the expression "viewDY = -0.25" or "viewDY = 0.25" to your Monitor setup lua file. That should 'tip/tilt' your view upwards. Note: a value of +/- 1.0 is actually like 1 full screen up/down. YMMV but a value of .25 should tip it up correctly.
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