King39 Posted June 16, 2021 Posted June 16, 2021 Would like to create a Trigger Zone where Player passes through the first time and activates a Tigger but then doesn't activate the Trigger if he passes through subsequent times. Possible to Deactivate or Delete the Trigger Zone automatically after Player passes through the first time? Thanks in advance, John
Gambit21 Posted June 17, 2021 Posted June 17, 2021 (edited) I'm only a few weeks into the editor, but at the moment if I was doing this I'd set a flag condition as well. That way both "in zone" and "flag is true" condition is required for the output. If the player passes through the zone again, both conditions will not be true. Maybe also a 'time is less than' condition for the flag, but not sure exactly what you're doing. Actually - scratch all of that... I think just setting the "once" trigger will do it for the zone...no need for the flag logic etc. Edited June 17, 2021 by Gambit21
King39 Posted June 17, 2021 Author Posted June 17, 2021 I'll be damned. Just tried it with a Flag and works great. So simple. Never would have thought of it and follows my KISS philosophy. Thanks.
Gambit21 Posted June 21, 2021 Posted June 21, 2021 The "Once" trigger operates this way as I said - no need for the flag.
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