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Rockets optimization issue


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I have a midrange system and up to this point have had no significant performance issues of any kind with DCS (using flat panel, not in VR).  

When in my multiplayer server last night ... anyone (not just me) who was in a Hind and they fired rockets, it would cause my DCS to stutter for a split second.  Definitely seems like there is room for improvement with the optimization for rocket code.  

Topgun505

 

Win 10 Pro 64-bit, Intel Core i7-8700k, Evga GTX 1080 FTW, 64 GB DDR4 RAM, Alienware 34" 2K LED, TrackIR 5 Pro, Thrustmaster Warthog HOTAS, Saitek Pro Rudder, Thrustmaster MFDs x3, Razer Nostromo n52.

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8th gen Core i7 8600k (iirc .... not overclocked)

64 GB RAM

EVGA 1080 FTW (but am on 2d display, not VR ... so up until this point have had no massive bottlenecks in graphics performance)

DCS is on a separate drive from Windows, 1TB M.2 Samsung Pro SSD with 300+ GB free space on the drive

So it isn't blowing the doors off things in terms of performance, but it's not a slouch either.  

Topgun505

 

Win 10 Pro 64-bit, Intel Core i7-8700k, Evga GTX 1080 FTW, 64 GB DDR4 RAM, Alienware 34" 2K LED, TrackIR 5 Pro, Thrustmaster Warthog HOTAS, Saitek Pro Rudder, Thrustmaster MFDs x3, Razer Nostromo n52.

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