=Mac= Posted June 20, 2021 Posted June 20, 2021 The other day, I tried my hand at creating a AAR mission and all went well until, in testing, I called for a rejoin (from a Hornet) and got a good response from the KC-135 except for one thing: I had set the racetrack altitude to 11,000 and the speed at 300 kts. Sure enough, the tanker was at 11,000 following the course but at a speed of 250 kts KIAS. So, I assumed that the setting of 300 kts isn't being calculated correctly. I'm told it's been that way for years. Is there a way for me, building a mission, to get that tanker to fly at 300 kts KIAS (or whatever I need the speed to be)? And what's with the need to fly at a banked angle just to get into the basket? It would be okay if it was consistent but, my god, it's like balancing a broom stick on your nose! And yes, I know about turbulence and the jet wash but, have you ever seen any AAR video that shows that kind of fight? (And, no, I don't have a problem with my HOTAS and all my corrections are enough to fly loops with pilots flying the Blue Angels.) The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...
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