SgtPappy Posted June 24, 2021 Posted June 24, 2021 I have become quite interested in understanding missile-defeating tactics but I realized that AI missiles are far more easily fooled by countermeasures than player-launched weapons. Since the last few DCS updates, I know that it's currently more difficult to mod the missiles. Does anyone know an up to date resource where I can learn to modify AI missile countermeasure rejection probabilities so I can simply hop on DCS any time and practice defeating them as if they were player missiles? Thanks!
StuntPuppy Posted June 25, 2021 Posted June 25, 2021 (edited) AIs do not use different missile logic, afaik, AIs are just really bad at notching missiles. Ever watched a TacView of their idea of defense? They turn 45 degrees, fly in a straight line, and pop chaff about once a second, then go cold once they get the active warning. Try setting an F-15C to Ace AI and set you both about 40 miles apart, mach 1, head on, 30-40kft, I found that was pretty good practice, and you can choose to not fire to practice just missile defense. Players put you about 60-70 degrees off their bore, and then only chaff when the moment is right. AIM-120s also received changes in logic that made them somewhat more susceptible to chaff as well in the last few updates if I understood the changelog correctly. Edited June 25, 2021 by StuntPuppy
Recommended Posts