Kanelbolle Posted June 24, 2021 Posted June 24, 2021 Hi, there is a bug with trigger type "Condition" = "Coalition has airdome" in Multiplayer. It changes every time a client connect to the server. 1. On client connect/or join slot (not shure) Airdome changes to original side (Nautral) 2. Then Changes back to side holding the Airdome. 3x : Trigger Conditions Type: Switched Condition Type: Coalition has airdome Name: One for each side Coalition: side Airdrome: Nautral base / or other then is holding it on client connect Track file attatched. Tested on version : 2.7.2.7910 Edit: Just got the same bug in Caucasus. Seam like a bigger problem then just 1 map. Easy event capture to show this every time someone joins the server : if (world.event.S_EVENT_BASE_CAPTURED == event.id) then if event.place ~= nil then local CapPlaceDesc =Airbase.getDesc(event.place) -- Nautral base (Does not run in code form, but in "coalition has airdome" trigger from mission editor it does, bug ?) if (CapPlaceDesc.category == 0 ) and (Airbase.getCategory(event.place) == 4) and (Airbase.getCoalition(event.place) == 0) then trigger.action.outText("Airbase Nautral : " ..CapPlaceDesc.displayName,20) end -- Red base if (CapPlaceDesc.category == 0 ) and (Airbase.getCategory(event.place) == 4) and (Airbase.getCoalition(event.place) == 1) then trigger.action.outText("Airbase Red: " ..CapPlaceDesc.displayName,20) end -- Blue base if (CapPlaceDesc.category == 0 ) and (Airbase.getCategory(event.place) == 4) and (Airbase.getCoalition(event.place) == 2) then trigger.action.outText("Blue Airbase: " ..CapPlaceDesc.displayName,20) end end end server-20210620-131529-Condition-Airdome-changes-every-time-client-connect-to-server.trk WARGAMES Servers: https://forum.dcs.world/topic/301046-wargames-server-pvp-and-pve-campaign-servers/ Scripts: RGC & SPGG https://github.com/AGluttonForPunishment/
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