Mag Posted August 4, 2021 Posted August 4, 2021 I'm sensing and issue with Marianas that I feel has something to do with the airbases or ATC. Can't say for sure as there is not a lot of talk on this subject from either the player community or the devs, but hopefully I can explain why I feel this way. I use scripting within my missions as a way to build a semi dynamic world set in the WW2 timeframe where events are always taking place. As there are few people who flight sim, there seem to be even fewer who are just into WW2 like me and without a booming player base, AI helps to fill this void. These are always long running missions with plenty of objectives to complete along with random AI patrols for A2A combat. Personally, I prefer to have a server you can hop into and instantly start having fun rather than having to get the discord clan together at a certain time, waste 30-60 minutes on a "briefing" all for a single mission objective. I feel that I've been successful with using MOOSE to build a scripting framework that can be dropped into any terrain to accomplish this "living world" in my vision. This framework works with Normandy and The Channel, but I had to comment out the ai-a2a-dispatcher class within my Marianas mission to prevent the server from locking up. I think I've narrowed down the issue to the way the AI behave around airbases as this was an issue recently with The Channel. On The Channel, I had to have the AI takeoff and despawn above the airbase to prevent a server crash that was reporting taxiroutes or something within the crash log. This was apprently fixed not long ago with no mention of what was done within the changelogs as now AI can properly takeoff from and land/taxi on airbases. Very cool stuff to watch aircraft takeoff and land while warming up and taxing on a server. I suppose the question here is can whatever was recently done in regard to airbases/ATC on The Channel also be applied to Marianas Islands? Before you ask, I cannot provide crash logs as there are none. The server simply locks up and stops responding without providing any details within the logs or creating a crash log when using the ai-a2a-dispatcher class from MOOSE. By commenting out this class within the script, the server runs without issue, there is just no AI :(. I understand that Marianas is still a work in progress and things may even change when the WW2 version comes out. Hopefully my experience above can assist the dev team with squashing potential bugs heading forward that may cause issues for others as this terrain has already been pushed to the stable client. It's a great addition to DCS as a free terrain and I'm really looking forward to the WW2 version.
Recommended Posts