Anubis_94 Posted October 15, 2021 Posted October 15, 2021 (edited) Hello, Here is attached what we (some VR-people in our squad) see in our MFD while the terminating guidance of our SLAMER. While our flat-screened mate don't have any issue to see the targets, and the runway where the targets are placed. We cannot see any of them until the SLAM reach a distance around 0.5Nm. Attached 2 screen, one at 1.6Nm where we can only see some target burning (the only thing we can see). For the reader, targets are on a runway. The second screen, we barely see a target that I was able to hit by guessing its position. The FLIR revamp may solve this issue, but in order to wait for it, is this issue known? I cannot find this specific issue (HSI/SA brightness are not a problem here). Edited October 15, 2021 by Anubis_94 Squad channel
Anubis_94 Posted November 19, 2021 Author Posted November 19, 2021 (edited) Slight update Tried to reproduce, but was only able 1 time out of ... a dozen when playing with the heading impact (via a STP) and the time. It seemed that the SLAM went through a cloud, DL13 view was partially then totally blank, and never returned to normal view. Here is a capture and a video of partial, then total blank Sorry, track not saved Edited November 19, 2021 by Anubis_94 Squad channel
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