Jump to content

Recommended Posts

Posted (edited)

Hello,

 

Here is attached what we (some VR-people in our squad) see in our MFD while the terminating guidance of our SLAMER.

While our flat-screened mate don't have any issue to see the targets, and the runway where the targets are placed.

We cannot see any of them until the SLAM reach a distance around 0.5Nm.

 

Attached 2 screen, one at 1.6Nm where we can only see some target burning (the only thing we can see). For the reader, targets are on a runway.

The second screen, we barely see a target that I was able to hit by guessing its position.

 

The FLIR revamp may solve this issue, but in order to wait for it, is this issue known?

I cannot find this specific issue (HSI/SA brightness are not a problem here).

vlcsnap-2021-10-12-00h32m43s325.png

vlcsnap-2021-10-12-00h32m30s254.png

Edited by Anubis_94
  • 1 month later...
Posted (edited)

Slight update
 

Tried to reproduce, but was only able 1 time out of ... a dozen when playing with the heading impact (via a STP) and the time.

It seemed that the SLAM went through a cloud, DL13 view was partially then totally blank, and never returned to normal view.

Here is a capture and a video of partial, then total blank

Sorry, track not saved

 

 

vlcsnap-2021-11-19-20h25m29s681.png

vlcsnap-2021-11-19-20h28m08s785.png

Edited by Anubis_94
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...