Noctrach Posted October 30, 2021 Share Posted October 30, 2021 (edited) Scenario: 2-ship of MiG-29s flying steady at 0.6 miles separation AWG-9 resolves both tracks at 40 miles in TWS-A Missiles launched at 30 miles, both tracks solid Light crank towards the trailing MiG (increases separation of contacts), dive to +4 degrees lookup Second MiG increases separation further by doing a light crank away from the formation AWG-9 starts tossing out broken tracks for the separating MiG, track of first MiG remains steady. Missile on separating MiG goes stupid, simultaneously secondary missile pulls to level 1G flights (no longer guiding even if track holds) Both tracks time out without ever sending active signal. Result: Whenever any track breaks, all missiles in the air go stupid and no active guidance signal is ever sent. Reproduction rate: 100% (8 of 8 tests) of scenarios where multiple missiles are fired and one track breaks. Edited October 30, 2021 by Noctrach Link to comment Share on other sites More sharing options...
EnDSchultz Posted November 3, 2021 Share Posted November 3, 2021 Even in singleplayer I've had issues with tracks breaking on non-maneuvering, non-chaffing hot targets with a very gentle crank. Noticed as well that the active command doesn't seem to get sent on a broken, extrapolated track. Link to comment Share on other sites More sharing options...
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