cfrag Posted November 1, 2021 Posted November 1, 2021 (edited) Helo Haul - Sling Load Trainer (All Helicopters, 1-Many Players) Version: 20241009 (update) Download: please click here Required Modules: At least one of UH-1 Huey, Ka-50 Black Shark, SA 342 Gazelle, Mi-8 Hip, Mi-24 Hind, AH-64 Apache, OH-58 Kiowa (can't sling-load), CH-47 Chinook Players: 1 - Many (supports dynamic spawns) Feedback: Please use this thread to post suggestions, bug sightings etc. Summary: This is a multiplayer-capable Sling Load trainer for all DCS helicopter modules. You have three cargo weights to choose from, and can deliver them to three different (easy, normal, challenging) locations. After loss/delivery, cargos re-spawn dynamically so you can train as long as you like. Mission supports up to 6 players simultaneously (limited by the number of cargo nets available). There are two hot and two cold slots available for players per type Duration: This is an endless mission. Initially, for untrained slingers, it will feel much longer. Weather: CAVOK, light winds. Mid-Morning. How to play: Choose a cargo from the six provided (2 for each weight class of 500kg, 1000kg and 1500kg) via Communications-->Other-->All Cargos... and the cargo net you have chosen is marked by red smoke. When you are close enough, voice commands direct you until you are directly overhead. Hover, and you are hooked up. Lift the cargo, and deliver it to one of the three delivery locations. Each location is marked with a smoke color: green (easy), orange (normal), red (challenging). When you approach the delivery zone, you are guided by text messages to the zone's center. Deliver the cargo inside the ring marked by tires for a successful delivery (you may want to bind Auto Unhook for this). Return to the staging area for more cargo to sling. How to have less fun: You can turn off the scenery aircraft that are added to the mission by choosing Communication-->Other-->Eye Candy Control Multiplayer Note: This mission uses stopGap to liven up the scenery. For multiplayer, stopGapGUI must run on the server (and only the server) to sort out some lingering DCS synchronization issues. Edited October 9, 2024 by cfrag 3 1
cfrag Posted November 13, 2022 Author Posted November 13, 2022 Update: 20221112 Added the Apache. Moved to ED's user files. 1
cfrag Posted June 13, 2023 Author Posted June 13, 2023 Update: 20230613 Added cold start option for each helicopter (2x) Added stopGap to spice up the scenery. Can be disabled via Communications. 1
cfrag Posted October 9, 2024 Author Posted October 9, 2024 (edited) Update 20241009 -- Stability Update, Kiowa, Chinook Update to work around lots of DCS bugs Added Kiowa (although it does not - yet? - support sling loading) Added Chinook Now supports dynamic spawns Enjoy, -ch Edited October 9, 2024 by cfrag
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