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Posted

I installed some liveries for the F18 and now my game does not start, it is stuck at 100% loading.

I have now removed all the liveries and run the repair 2 times. Still same problem.

Here is what the log says:

 

2021-11-18 11:03:04.656 INFO    SOUND: Using 2 channels at 96000 Hz
2021-11-18 11:03:04.656 INFO    SOUND: Channel layout: Headphones/Stereo
2021-11-18 11:03:04.678 INFO    APP: gDescription: "NVIDIA GeForce RTX 3090" gVendorId: 4318 gDeviceId: 8708 gMemory: 24348 MB
2021-11-18 11:03:04.693 ERROR   EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH
2021-11-18 11:03:04.693 ERROR   EDOBJECTS: Destruction shape not found GAZ-66_P_1
2021-11-18 11:03:04.693 ERROR   EDOBJECTS: Destruction shape not found KAMAZ-FIRE_P_1
2021-11-18 11:03:04.696 ERROR   EDOBJECTS: Object AV8BNA_AERO1D_EMPTY with id=299 already declared in table ContainerTable
2021-11-18 11:03:04.696 ERROR   EDOBJECTS: Object M2KC_02_RPL541_EMPTY with id=603 already declared in table ContainerTable
2021-11-18 11:03:04.696 ERROR   EDOBJECTS: Object M2KC_08_RPL541_EMPTY with id=604 already declared in table ContainerTable
2021-11-18 11:03:04.696 ERROR   EDOBJECTS: Object M2KC_RPL_522_EMPTY with id=605 already declared in table ContainerTable
2021-11-18 11:03:04.696 ERROR   EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable
2021-11-18 11:03:04.696 ERROR   EDOBJECTS: Object X-59M with id=54 already declared in table MissileTable
2021-11-18 11:03:04.891 ERROR   WEAPONSBASE: invalid cx data <weapons.missiles.MBDA_Mistral><./CoreMods/aircraft/SA342/SA342_Weapons.lua>
2021-11-18 11:03:06.405 WARNING LOG: 1 duplicate message(s) skipped.
2021-11-18 11:03:06.405 INFO    EDCORE: (dDispatcher)enterToState_:1
2021-11-18 11:03:12.092 INFO    UIBASERENDERER: Cannot load font [N:\Games\DCS World OpenBeta\dxgui\skins\fonts\]!
2021-11-18 11:03:12.092 INFO    UIBASERENDERER: Cannot create font [N:\Games\DCS World OpenBeta\dxgui\skins\fonts\] size 0!
2021-11-18 11:03:13.846 ALERT   Dispatcher: Error starting Game GUI: [string "./Scripts/Input\Data.lua"]:50: attempt to index local 'res' (a nil value)
2021-11-18 11:03:13.848 INFO    EDCORE: (dDispatcher)enterToState_:2

Posted

All shorted out.

I first restored the backup of Saved Games/Config and that solved the problem.

Doing a little more digging I also remembered that trying to solve a binding problem I modified some diff.lua files.

I also emptied the disabled.lua file. THIS ONE was the problem. Apparently an empty file is worse than no file 😅

Restored that file, cleaned up the diff.lua files again to fix the binding problem and all working as expected now!

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