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Posted

Hi there,

I've been slowly trying to familiarise myself with the ME. One of the things I want to try and solve are the multiplayer spawning problems the F-14 has(in short client F-14s that spawn next to each other briefly collide due to desync with the wing sweep, leading to them being damaged to varying levels). It seems that this F-14 bug isn't being addressed, so I'd like to create a workaround.

In my scenario, I've set a trigger zone over the path of the carrer, for the first fifteen or twenty minutes of its cruise since mission start. For the F-14 group, I have set in advanced waypoint actions - perform command - immortal - set flag (3). 

Additionally, as pictured below, I have the following triggers set. Interestingly upon spawn, the F-14s will become immortal, recognising that they are in the zone. When I fly out of the zone, I can tell I have left it, since I bound a message to inform me if I have left. However, for whatever reason, I do not become mortal again. I'm somewhat confused as to why the second trigger is not activating, since in effect I'm working the inverse of what was required to activate it.

Is it possible that advanced waypoint actions can only be activated once/aren't toggled?

 

first.jpg

Second.jpg

I have attached the pictures above in the hope that you may spot something I missed.

 

Kr,
Peter

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Posted

Immortal doesn't have a stop condition so I don't think you can do it using the same single waypoint action. I was able to get something to work by using two waypoint actions on the initial waypoint.
1. Immortal box checked, no condition. You could probably use a flag in the condition here, but it sounds like you want them to start as immortal anyway.
2. Needs to be listed after the one above, immortal box unchecked, and use a condition of whatever flag = true. I set my flag to true when my unit left a trigger zone, you should be able to use a moving zone centered on the carrier or "unit speed above" or "unit altitude above" as well.

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