J13 Serenity Posted November 23, 2021 Posted November 23, 2021 (edited) Replays.rar Hello Me and my friends are planning to fly an online campaign on Su33 based on a new Kuznezov carrier (from supercarrier module) As a community we payed good money for this "Supercarrier" module and expected it work in accordance with the ingame manual. After running few tests we found that: (Replay tracks are attached), we had around 15 players, only no more then 10 could spawn with 50% fuel, and no more than 4 with 100% fuel) 1. We can only spawn up to 4 Su33 with 100% and no weapon. As long as those Su33 are on the deck, regardless of their position, no other Su33 players can spawn. After launch of the first 4 Su33 another 4 can spawn. If the first 4 Su33 land back at the carrier another 4 can spawn and make it 8 fully loaded Su33 on the deck. 2. If fuel is reduced to 50% (no weapons) up to 8 Su33 can be spawned at the same time After some movement on the deck, another 2 can be spawned, but no more than 10 can be on the deck at the same time. For as long as there are 10 Su33 on the deck others cannot spawn. 3. If players spawn one after another then we could only make 3 100%fuel and 7 50% fuel spawns. If players spawn all together, then we could achieve 4 100% fuel and 8 50% fuel spawns. When spawning all together (on command) about 50% of the time planes would collide and damage/explode When more people try to spawn, sometimes they spawn on the catapult, even if there is a plane there, which results in an explosion...and carrier damage. (all Su33 are edited as "start on the ramp") 4. After launch Kuznezov likes to put a flag up right at the beginning of the landing strip. If you request landing the flag disappears. But, sometimes, carrier "bugs out" and there are no "request landing" or "Inbound" options available. The flag remains up and landing is almost impossible. Is it really necessary for that flag to be there? 5. After landing, on the mobile carrier, Su33 rolls back if brakes are released. Can anything be done to install wheel chokes or "increase the friction of the tires"? Could developers, please, explain the spawn mechanics and logic, and how come the weight and fuel of the airplanes decides how many can be spawned? Manual clearly states 8-9 Su33 can be spawned anytime, and AI spawns have no problems... And how to avoid collisions during spawn? Why do airplanes randomly spawn on the catapult? How come that the players, who click spawn button first, spawn last or never spawn at all? While others spawn right away avoiding the "line"? Thank you Edited November 24, 2021 by J13 Serenity 1
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