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Posted

Up, need help about this

Here is a VR screenshot (the actual kneeboard is only visible on miror but not in VR)

Any idea how to fix this?

1741303743-dcs-2025-03-04-18-42-00-578.p

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  • 1 month later...
Posted
On 3/4/2025 at 11:21 AM, Farside24 said:

- Kneeboard (in-game default one) is now transparent (there only is the frame of the kneeboard but no content, I can see through)

Yes I also have this issue. Forced to move fully to Open Kneeboard.

  • 4 months later...
Posted (edited)
On 12/3/2024 at 8:52 PM, Ditch said:

OK I got it to work!!!

I never gave up and finally found the solution from YouTube Channel - The Watrhog Project "How I set up mixed reality in DCS"


I was simply missing the block stating that my VR was to mirror to a specific location.

For me:
VR_MIRROR =
    {
        x = 0;
        y = 0;
        width = 3840;
        height = 2160;
    }

My Monitor and 3 MFDs are laid out from left to right. eg, main monitor, mfcd1, mfcd2, mfcd3.

 

If you want to copy what I've done to get it working....

If not existing, create folder .\Saved Games\DCS\Config\MonitorSetup or .\Saved Games\DCS.openbeta\Config\MonitorSetup

Create a .LUA file in that folder, name it what you wish. Mine is called MyVRsetup.lua

Content of my Working LUA file:
 

_  = function(p) return p; end;
name = _('My VR Screens'); -- Name shown in DCS dropdown menu
Description = 'VR to main monitor and 3 working WinWing MFDs' -- Description

Viewports =
{
	Center =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
		aspect = 1.7777777777777777;
	}
}

VR_MIRROR =
	{
		x = 0;
		y = 0;
		width = 3840;
		height = 2160;
	}
	
UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center
VR_allow_MFD_out_of_HMD = true

LEFT_MFCD =
{
	x = 4616;
	y = 256;
	width = 752;
	height = 762;
}

RIGHT_MFCD =
{
	x = 5384;
	y = 256;
	width = 752;
	height = 762;
}

CENTER_MFCD =
{
	x = 3848;
	y = 256;
	width = 752;
	height = 762;
}

You may need to adjust your 'monitor' locations for your own setup. There is a lot of detail around on how to achieve this.

 

Launch DCS... Options > System > Monitors "My VR Screens"
Set the resolution and in turn ratio to match full stretch of all screens. eg for me this is 6144x2160 (128:45)

NOTE! the Winwing or monitors seem to have a 8-16px buffer between the screens, note my center MFCd starts at 3848 and not 3841. You may need to play around with this.

Options > VR > VR Mirror Options "Use DCS System Resolution"

Hit OK.

relaunch in VR.

You can still use SimAppPro for the buttons and lights, just don't touch the display settings area.

Very happy to have this working and I hope this solution works for you.

I could not find the VR_MIRROR block info anywhere else online. Id love to witness the source.

This worked great! Thank you!

Edited by SizzlingPopcorn

SizzlingPopcorn - Fly Higher Together! Your ultimate flight sim community for learning and fun!

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Posted

Apropos of nothing, I like this idea: 

https://www.loftdynamics.com

Using QR codes and mixed reality to combine the best of both worlds. It could be feasible for DCS to do it one day. I don’t expect this is in any way on ED’s radar as yet but it’s plausible at some point, albeit, you’re depending on pretty high spec headsets with good LIDAR pass through and QR code scanning capacity. For mist users we’re not really there yet. 
 

One can always fantasise. 

i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb.

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