Aurism Posted January 27, 2022 Posted January 27, 2022 (edited) Wanted to share a new way to add force feedback to existing flight sticks. The Puppetmaster method uses a Microsoft Sidewinder FFB2 gimbal mounted on the bottom of a frame to drive a flight stick on top of the frame through a linkage mechanism. Controls and axes are mapped to the top flight stick, and the bottom gimbal is only used for force feedback. Some advantages of this method: Should work with any extended flight stick, provided the linkage geometry is adjusted to fit it Uses springs in the top flight stick to counteract gravity instead of using the motors Uses Microsoft DirectInput force feedback API, supports all existing force feedback effects in DCS This method is used in the open source Proteus simpit project (simpit thread here). Edited January 27, 2022 by Aurism 3
Sielu Posted January 28, 2022 Posted January 28, 2022 This is a really elegant solution to a problem I've been considering for a while. How do I get the benefits of Force Feedback while still maintaining the investments I've made in high-end gimbals/sticks etc? I know next to nothing about the Open FFB project, other than it exsits: https://github.com/Ultrawipf/OpenFFBoard Did you try working with this at all or just go with the Sidewinder since you had the hardware?
Recommended Posts